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PlayerInventory

sealed class

Wraps a native endstone::PlayerInventory (player's 36 slots + armor + hands).

Namespace Endstone.Loader

Inheritance Inventory › object

Properties

Boots : ItemStack

{ get; }

Chestplate : ItemStack

{ get; }

HeldItemSlot : int

{ get;set; }

Helmet : ItemStack

{ get; }

ItemInMainHand : ItemStack

{ get; }

ItemInOffHand : ItemStack

{ get; }

Leggings : ItemStack

{ get; }

Methods

void SetBoots(ItemStack item)

void SetChestplate(ItemStack item)

void SetHelmet(ItemStack item)

void SetItemInMainHand(ItemStack item)

void SetItemInOffHand(ItemStack item)

void SetLeggings(ItemStack item)