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Enchantment

sealed class

包装原生 endstone::Enchantment 的托管对象。通过 Enchantment.Get(键) 或静态常量(如 Sharpness)获取,并提供常用附魔的静态属性。

命名空间 Endstone.Loader

继承 object

属性

AquaAffinity : Enchantment

static { get; }

BaneOfArthropods : Enchantment

static { get; }

BlastProtection : Enchantment

static { get; }

Breach : Enchantment

static { get; }

Channeling : Enchantment

static { get; }

CurseOfBinding : Enchantment

static { get; }

CurseOfVanishing : Enchantment

static { get; }

Density : Enchantment

static { get; }

DepthStrider : Enchantment

static { get; }

Efficiency : Enchantment

static { get; }

FeatherFalling : Enchantment

static { get; }

FireAspect : Enchantment

static { get; }

FireProtection : Enchantment

static { get; }

Flame : Enchantment

static { get; }

Fortune : Enchantment

static { get; }

FrostWalker : Enchantment

static { get; }

Id : string

{ get; }

Impaling : Enchantment

static { get; }

Infinity : Enchantment

static { get; }

Key : string

{ get; }

Knockback : Enchantment

static { get; }

Looting : Enchantment

static { get; }

Loyalty : Enchantment

static { get; }

LuckOfTheSea : Enchantment

static { get; }

Lunge : Enchantment

static { get; }

Lure : Enchantment

static { get; }

MaxLevel : int

{ get; }

Mending : Enchantment

static { get; }

Multishot : Enchantment

static { get; }

Namespace : string

{ get; }

Piercing : Enchantment

static { get; }

Power : Enchantment

static { get; }

ProjectileProtection : Enchantment

static { get; }

Protection : Enchantment

static { get; }

Punch : Enchantment

static { get; }

QuickCharge : Enchantment

static { get; }

Respiration : Enchantment

static { get; }

Riptide : Enchantment

static { get; }

Sharpness : Enchantment

static { get; }

SilkTouch : Enchantment

static { get; }

Smite : Enchantment

static { get; }

SoulSpeed : Enchantment

static { get; }

StartLevel : int

{ get; }

SwiftSneak : Enchantment

static { get; }

Thorns : Enchantment

static { get; }

Unbreaking : Enchantment

static { get; }

WindBurst : Enchantment

static { get; }

方法

bool CanEnchantItem(ItemStack item)

Checks whether this enchantment may be applied to the given item stack.

bool ConflictsWith(Enchantment other)

Checks whether this enchantment conflicts with another one.

Enchantment Get(string id)

按 ID(如 "minecraft:sharpness")获取附魔,未找到返回 null。