Enchantment¶
sealed class
包装原生 endstone::Enchantment 的托管对象。通过 Enchantment.Get(键) 或静态常量(如 Sharpness)获取,并提供常用附魔的静态属性。
命名空间 Endstone.Loader
继承 object
属性¶
AquaAffinity : Enchantment¶
static { get; }
BaneOfArthropods : Enchantment¶
static { get; }
BlastProtection : Enchantment¶
static { get; }
Breach : Enchantment¶
static { get; }
Channeling : Enchantment¶
static { get; }
CurseOfBinding : Enchantment¶
static { get; }
CurseOfVanishing : Enchantment¶
static { get; }
Density : Enchantment¶
static { get; }
DepthStrider : Enchantment¶
static { get; }
Efficiency : Enchantment¶
static { get; }
FeatherFalling : Enchantment¶
static { get; }
FireAspect : Enchantment¶
static { get; }
FireProtection : Enchantment¶
static { get; }
Flame : Enchantment¶
static { get; }
Fortune : Enchantment¶
static { get; }
FrostWalker : Enchantment¶
static { get; }
Id : string¶
{ get; }
Impaling : Enchantment¶
static { get; }
Infinity : Enchantment¶
static { get; }
Key : string¶
{ get; }
Knockback : Enchantment¶
static { get; }
Looting : Enchantment¶
static { get; }
Loyalty : Enchantment¶
static { get; }
LuckOfTheSea : Enchantment¶
static { get; }
Lunge : Enchantment¶
static { get; }
Lure : Enchantment¶
static { get; }
MaxLevel : int¶
{ get; }
Mending : Enchantment¶
static { get; }
Multishot : Enchantment¶
static { get; }
Namespace : string¶
{ get; }
Piercing : Enchantment¶
static { get; }
Power : Enchantment¶
static { get; }
ProjectileProtection : Enchantment¶
static { get; }
Protection : Enchantment¶
static { get; }
Punch : Enchantment¶
static { get; }
QuickCharge : Enchantment¶
static { get; }
Respiration : Enchantment¶
static { get; }
Riptide : Enchantment¶
static { get; }
Sharpness : Enchantment¶
static { get; }
SilkTouch : Enchantment¶
static { get; }
Smite : Enchantment¶
static { get; }
SoulSpeed : Enchantment¶
static { get; }
StartLevel : int¶
{ get; }
SwiftSneak : Enchantment¶
static { get; }
Thorns : Enchantment¶
static { get; }
Unbreaking : Enchantment¶
static { get; }
WindBurst : Enchantment¶
static { get; }
方法¶
bool CanEnchantItem(ItemStack item)¶
Checks whether this enchantment may be applied to the given item stack.
bool ConflictsWith(Enchantment other)¶
Checks whether this enchantment conflicts with another one.
Enchantment Get(string id)¶
按 ID(如 "minecraft:sharpness")获取附魔,未找到返回 null。